With Draglade billed as a rhythm-based fighting game, I wasn't quite sure how to approach the DS-exclusive title. On one hand, I'm a huge sucker for titles like Gitaroo Man (PS2, PSP) and Elite Beat Agents (NDS). On the other, I tend to enjoy the occasional round of Street Fighter or Soul Calibur. But no matter how hard I tried, I couldn't imagine how the two genres would intertwine.
As it turns out, neither could Banpresto or Dimps, the folks responsible for Draglade. Though one portion of the game certainly features an element of rhythm, it's nothing integral. In fact, the entire concept of carefully-timed button presses coinciding with user-created beats can be ignored with hardly any impact on performance.
